Friday, 30 September 2016

Evan Rachel Wood And Thandie Newton Defend Sexual Violence In "Westworld"

From left: Evan Rachel Wood, James Marsden, and Thandie Newton.

Frederick M. Brown / Getty Images

Westworld, HBO's much-anticipated sci-fi series about a futuristic theme park where humans pay $40,000 to interact with lifelike robots, finally airs this Sunday. In the months leading up to the premiere, the show's creators, producers, and even one top HBO executive have defended its fixation on sexual violence. Last night at a press event, actors Evan Rachel Wood and Thandie Newton, who both play artificially intelligent "hosts" who are repeatedly assaulted, also stepped in to defend the show, arguing that Westworld is both responsible and sensitive in its depiction of rape.

"You have an obligation as a storyteller to raise awareness and to show the horrors of that so that people aren't desensitized to it. I don't think there's anything titillating about what we're doing — it's all horrific, as it should be," said Wood.

"We get to see the consequence and ramifications of this violence, the cost of this violence," added Newton.

There's only one rule in Westworld: Hosts can't harm humans. Humans, on the other hand, can do whatever they want to the hosts, which can mean shooting them, stabbing them, and raping them. At the end of each day, the bots are patched up and their memories are mercifully wiped; the same Western-themed adventure starts anew the next morning.

In the first four episodes, the show does not depict rape onscreen. "We don't actually show sexual violence towards women," Wood said. "You never see a scene of like rape or anything, but you know it's going to happen." But the inanimate hosts emote and bleed just like humans, so it's harrowing to watch them get treated like bystanders in a first-person shooter game.

Wood and Newton spoke at a roundtable discussion yesterday evening held at the Four Seasons hotel in Silicon Valley to promote Westworld, along with actor Jeffrey Wright, who plays the theme park's head programmer, as well as the married couple behind the production, showrunners Jonathan Nolan (the brother of director Christopher Nolan) and Lisa Joy. Nolan's previous works — he co-wrote the movie Interstellar and created the TV series Person of Interest — have also circled around artificial intelligence. With Westworld, he and Joy wanted to tell the story from the robot's perspective and see what humans look like through their eyes.

"Morality isn't a problem with video games because the simulation is poor enough that you don't conflate the experience," said Nolan. But, he added, "when the intelligence of the nonplayer characters that you're interacting with eclipses a certain level, then it's much more problematic than driving around in Grand Theft Auto and running over a bunch of pedestrians."

Westworld is adapted from Michael Crichton's 1973 movie of the same name. But unlike Crichton's Jurassic Park, the threat here is more existential than physical. In the first episode, a line of code in a software update causes the hosts to remember brief flashes of the horrors that they have lived through, leaving the resort essentially "populated by 2,000 abuse victims and survivors, finally waking up," Willa Paskin wrote in Slate.

Both executive producer J.J. Abrams and HBO president Casey Bloys have called the criticism about excessive sexual violence accurate and valid, but defended Westworld. "You can't tell a story about oppression without depicting the oppressed," Abrams told reporters at the show's premiere in Los Angeles earlier this week.

At the roundtable, Newton and Wood also acknowledged the horror of those scenes, but emphasized that the intent is to force the audience to contend with sexual violence.

"We're also looking at it from so many different points of view, the perpetrator, the person who has been affected by it, the people who are complicit by being around it. I mean, when do you ever really get a narrative where you get to see it from those different points of view? I think that's incredibly valuable, but the only way we can really look at it is by showing it," said Newton.

Newton also stressed there was nothing gratuitous about the sexual violence on the show. "It's not like we'll show you this then we'll distract you and show you something else so you forgot that you've seen something so fucking disgusting, and that you don't even have time to really sit with it and process it, and challenge it in your own mind," she said. "I think it's hugely responsible and sensitive filmmaking to first of all be brave enough to put this stuff out there, frankly. Because it's the opposite of what we want to promote as a team."

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This Guy Was Arrested After He Smashed Up All The iPhones In An Apple Store

Apparently, he was protesting "consumer rights".

Wearing sunglasses, dangling iPhone headphones, and a thick glove, the man went phone by phone crushing them with the large iron ball.

Wearing sunglasses, dangling iPhone headphones, and a thick glove, the man went phone by phone crushing them with the large iron ball.

Twitter: @Quentin_IOS

In a video filmed by a bystander, the man yells about his rights as a consumer had been violated by Apple.

In a video filmed by a bystander, the man yells about his rights as a consumer had been violated by Apple.

Twitter: @Quentin_IOS

"[Apple] violated my rights and refused to refund me in accordance to the European consumer protection law," the man shouts.

Twitter: @Quentin_IOS


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Thursday, 29 September 2016

Twitter Says This Isis Beheading Photo Doesn't Qualify As Abuse

"Kathleen" is an outspoken Hillary Clinton supporter. Last Tuesday she took to Twitter to criticize the Trump campaign's Skittles refugee poster, calling it a "disgusting ad." Shortly after, @leslymill — who goes by the name Adorable Deplorable — replied, "i LOVE THE AD. Describes the complexity of the "PROBLEM perfectly."

The political disagreement — very common on Twitter — came to a head when @leslymill replied to Kathleen's tweet with an unsolicited photo of a child holding a knife and a newly severed head with the caption, "your heading for a deep hole." The photo, according to the website tangentcode.org, is from a video titled "Information Office of the State of Homs offers families (and ) the liquidation of a Captain in the Army Alnasiri" and shows a child soldier, believed to be associated with ISIS, beheading a man and posing with his head.

After seeing the photo, Kathleen reported the tweet to Twitter using its report forms. Soon after, Twitter replied that its investigation found the alleged violent and threatening tweet did not violate Twitter's rules, which prohibit tweets involving violent threats, harassment, and hateful conduct. Twitter's rules explicitly state that one may not "threaten other people on the basis of race, ethnicity, national origin, sexual orientation, gender, gender identity, religious affiliation, age, disability, or disease."

This is not uncommon. In a recent BuzzFeed News survey, which asked over 2,700 Twitter users about abuse, 90% of respondents alleged that Twitter didn't do anything when they reported abuse.

For Kathleen — who asked to remain anonymous (and use a pseudonym) so as not to receive more targeted abuse — the harassment is unsurprising, but unnerving. "I've worked online since 1985, so I've seen it all," she told BuzzFeed News. "But that doesn't mean I think it is ok."

Kathleen's case also raises questions about Twitter's ability to help protect its users from unwanted graphic imagery — the kind frequently used by abusers and trolls to threaten. Reached for comment, Twitter directed BuzzFeed News to a passage from an August blog post on countering violent extremism. The passage notes that "there is no one 'magic algorithm' for identifying terrorist content on the Internet." It also cites "proprietary spam-fighting tools, to supplement reports from our users and help identify repeat account abuse." These tools, according to the post, identified "more than one third of the accounts we ultimately suspended for promoting terrorism."

The post, however, doesn't address terroristic or graphic imagery that has been co-opted by Twitter accounts that do not explicitly promote terrorism or violence against others. In @leslymill's case, horrific images of death are often used in rebuttal to opposing views, or to express sentiments like "This Is the Real Face of Islam."

When asked to clarify if the company evaluates graphic images such as beheadings on an individual basis, granting exceptions for newsworthiness, Twitter directed BuzzFeed News to a past statement noting that when evaluating media removal requests, "Twitter considers public interest factors such as the newsworthiness of the content and may not be able to honor every request." The company declined to provide further details about its handling of Kathleen's abuse report.

But roughly three hours after BuzzFeed News contacted Twitter about Kathleen's report, the tweet she'd flagged as abusive disappeared from @leslymills' timeline. Twitter did not respond to queries about its deletion.

Reached for comment, @leslymill did not directly answer questions about being contacted by Twitter for possible terms of use violations. The account subsequently tweeted that it had been asked by Twitter to remove a picture, though it is not clear whether that picture was the one Kathleen reported. "I was asked to remove it...," @leslymill explained. "So I guess I shouldn't share those photoes...wonder why they don't tell me."




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Wednesday, 28 September 2016

Trump Claims Google Suppressed Bad News About Hillary Clinton

Jonathan Ernst / Reuters

Republican presidential nominee Donald Trump on Wednesday claimed Google's search engine was biased in burying bad news about his rival Hillary Clinton.

Trump made the comment at a rally in Council Bluffs, Iowa, after mentioning a Google poll, which he said he was leading "despite the fact that Google's search engine was suppressing the bad news about Hillary Clinton. How about that."

Trump did not elaborate on what "bad news" he believed was being suppressed, though he typically appends "crooked" to Clinton's first name and has made her private email server a central talking point of his campaign.

Google did not immediately respond to a BuzzFeed News request for comment on the Republican nominee's latest allegation.

Though his claim that Google stacked the deck against him appears to be new, Trump has also repeatedly complained that the electoral system is, or could be, "rigged" against him. This summer he repeatedly warned of voter fraud, and put out a call for "observers" to watch polling places and safeguard against cheating.

After Monday's debate, Trump also claimed that his microphone was faulty and speculated that the alleged problem could have been intentional.

LINK: Trump Seeks Volunteer "Observers" To Stop Clinton From "Rigging" The Election

LINK: Trump Defends His "Rigged" Election Claim: "I Just Hear Things, And I Just Feel It"




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Amid Fears Of Russian Hacks, Officials Say The US Election Is Secure

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Less than a week after high-ranking lawmakers accused Russian intelligence agencies of trying to interfere with the presidential election, US officials have tried to offer a reassuring response: a cyberattack, they say, couldn't change the outcome of the presidential election.

"I'm here to communicate one message — that message is that our elections are secure," said Thomas Hicks, the chairman of the Election Assistance Commission (EAC), during a Congressional hearing Wednesday on election cybersecurity. Hicks said that our locally run election process, with each state managing its own systems, and comprising over 9,000 jurisdictions, presents an overwhelming obstacle to any would-be hacker.

Although hackers breached online election databases in Arizona and Illinois recently, Hicks stressed the difference between websites and voting systems. No voting machines in use are connected to the internet, he said. Hicks added that the attack on state systems served as a wake up call. "Instead of causing a national crisis, the breaches notified election officials across the country that they should be on high alert," he said.

The EAC and the Department of Homeland Security (DHS) have been tasked with providing cybersecurity resources and guidance to state governments after the hacks in Arizona and Illinois, and the Democratic National Committee's email hack in July.

"We have confidence in the overall integrity of our electoral system because our voting infrastructure is fundamentally resilient."

Andy Ozment, a top DHS cybersecurity official, agreed that our decentralized election system protects against outside interference. "We have confidence in the overall integrity of our electoral system because our voting infrastructure is fundamentally resilient," he said during the same hearing.

Ozment acknowledged that parts of the US electoral system, just like any digital technology, are vulnerable to tampering. But "we have no indication that adversaries are planning cyber operations against US election infrastructure that would change the outcome of the election in November," he said.

Several lawmakers referenced how Sen. Dianne Feinstein and Rep. Adam Schiff had publicly accused Russia of engaging in sustained efforts to influence the US election, but Ozment declined to comment. No member of the executive branch has confirmed that Russian agents perpetrated the hacks, nor have they pinned the attacks on any other entity.

"Attacks against voting machines are unlikely to have widespread impact... However, attacks or malfunctions that could undermine public confidence are much easier."

Despite Ozment and Hicks' reassurances, experts during the hearing pointed to the glaring security flaws tied to dangerously outdated voting equipment that's still used across the country, as well as paperless voting machines.

Andrew Appel, a computer science professor at Princeton University, urged election officials to abandon touchscreen machines that produce no paper record. This protects not only against deliberate and malicious interference, but also miscalibration and software bugs, he said during the hearing. Appel has demonstrated how it's possible to install a vote-stealing program onto a voting machine in 7 minutes using just a screwdriver.

"As the equipment gets older, we are more likely to see failures," said Lawrence Norden, the deputy director of the democracy program for the Brennan Center for Justice and co-author of a recent study that catalogued the alarming state of US voting machines.

Norden doubts that a Kremlin-hatched election scheme could determine who ends up in the White House. But he expressed a different concern, echoing lawmakers like Feinstein and Schiff: Rather than manipulating vote tallies, tampering with voting machines could sow distrust in the electoral process.

"Attempted attacks against voting machines are highly unlikely to have widespread impact on vote totals this November," he said. "However, attacks or malfunctions that could undermine public confidence are much easier."



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New Hampshire "Ballot Selfie" Ban Is Unconstitutional, Appeals Court Rules

Mike Blake / Reuters

WASHINGTON — A New Hampshire law that forbids people from taking so-called "ballot selfies" is unconstitutional, a federal appeals court ruled on Wednesday.

"New Hampshire may not impose such a broad restriction on speech by banning ballot selfies in order to combat an unsubstantiated and hypothetical danger" of vote buying or voter intimidation, Judge Sandra Lynch wrote for the 1st Circuit Court of Appeals.

"We repeat the old adage: 'a picture is worth a thousand words.'"

The ACLU had brought a lawsuit challenging the law on behalf of three people investigated for alleged violations of the law during the 2014 election. At the appeals court, they were backed by the Reporters Committee for Freedom of the Press and Snapchat, among others.

In the key part of the ruling, Lynch wrote:

Read the opinion:



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What Killed The Blackberry?

Today, Blackberry announced it will no longer make hardware. Here's the definitive history of the once-dominant smartphone's downfall.

This is the original iPhone, a leading smartphone.

Apple

This is the iPhone 3G, which added 3G capabilities to the original iPhone smartphone.

Apple

Here is the iPhone 3GS, which added more speed to the iPhone 3G.

Apple

This is an image of the iPhone 4, the next in the series of the iPhone smartphone line. It had a new, better screen and was faster than its predecessor, the iPhone 3GS.

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Here’s What We Actually Know About What Gadgets Do To Our Bodies

For Cassandra Smolcic, the trouble began at her dream internship. Handpicked to spend a summer working on movies at Pixar, the 26-year-old logged marathon hours, and more than a few all-nighters, at her computer and tablet. At first, she managed to ignore the mysterious pinching sensations in her hands and forearms. But by the time her internship ended and a full-time job offer rolled in, she could barely move her fingers.

For Skylar, a 12-year-old in South Florida who loves her laptop, phone, and tablet, the breaking point came at the start of sixth grade last fall. Suddenly her neck, shoulders, and back felt strained whenever she rolled her head, as if invisible hands were yanking muscles apart from the inside. All her neck-rolling, she worried, made her look like she was trying to cheat off someone's test.

To be a perpetually plugged-in, emailing, texting, sexting, swiping, Snapchatting, selfie-taking human being in 2016, a little thumb twinge is the price of admission. There are the media-anointed outliers: the Candy Crusher with a ruptured thumb tendon, the woman who over-texted her way to "WhatsAppitis." And then there are people like the 18-year-old woman who said, "If I'm scrolling down Tumblr for more than half an hour, my fingers will get sore." "When I hold my phone," a 22-year-old complained, cradling her iPhone in her palm, "my bottom finger really hurts." A 30-year-old software engineer said his fingers "naturally curl inwards," claw-like: "I remember my hand did not quite use to be like that." Amy Luo, 27, suspects her iPhone 6s is partly to blame for the numbness in her right thumb and wrist. Compared with her old iPhone, she said, "you have to stretch a lot more, and it's heavier." Dr. Patrick Lang, a San Francisco hand surgeon, sees more and more twenty- and thirtysomething tech employees with inexplicable debilitating pain in their upper limbs. "I consider it like an epidemic," he said, "particularly in this city."

"I consider it like an epidemic, particularly in San Francisco."

To be clear, no one knows just how bad this "epidemic" is. At best, we learn to endure our stiff necks and throbbing thumbs. At worst, a generation of people damage their bodies without realizing it. In all likelihood, we are somewhere in the middle, between perturbance and public health crisis, but for the time being we simply don't — can't — know what all these machines will do to our bodies in the long term, especially in the absence of definitive research. What we do know is that now more people are using multiple electronics — cell phones, smartphones, tablets, laptops, desktops — for more hours a day, starting at ever earlier ages. But we weren't built for them.

Source for computer injury prevention tips: American Academy of Orthopaedic Surgeons / Via orthoinfo.aaos.org

Growing up in the Rust Belt city of Greensburg, Pennsylvania, Smolcic was the kid who was always sketching characters from movies and cartoons. And in her adolescent years in the '90s, computers became an important tool for honing her artistic talents: She made clip-art greeting cards and banners, and high school newspaper layouts, on desktop computers. At Susquehanna University, she went all in on graphic design as a career after she took a computer arts course on a whim. That meant long hours on various iMacs, and even more screen time when she went on to earn a master's in graphic design at the Savannah College of Art and Design. Over the years, she's also carried a flip phone, a Motorola Razr, a Dell laptop, and, at the moment, a MacBook Pro and an iPhone 6s.

Smolcic in Hong Kong

Courtesy Cassandra Smolcic

Machines were crucial to Smolcic's burgeoning artistic career, as they are to so many of our lives. But it'd be hard to call them human-friendly.

Consider the minimum biomechanics needed to work a smartphone. Put aside all the other risks — of getting depressed and lonely; of sacrificing sleep, hearing, eyesight, and focus; of dying while snapping selfies on cliffs, or texting while walking or driving. The act of just using the thing is precarious.

Our heads sit atop our necks and line up with our shoulders and arms, just as a two-footed species' should. But a forward-leaning head shakes up this graceful arrangement: The upper body drifts back, the hips tilt forward, and pretty much everything else — the spine, the nerves below the neck, the upper limb muscles — tightens up. Slouching is all too easy when we hold a phone in our outstretched hand or reach for a mouse. When we type on our laptops cross-legged or sprawled on our stomachs, our necks and shoulders strain from leaning into the low screens. (Yes, as counterintuitive as it sounds, you probably shouldn't put a laptop on your lap.)

Our hands are uniquely capable of grasping objects, a useful trait for our branch–swinging primate ancestors. Especially remarkable are our opposable thumbs, free to flex, extend, curl, and press in all sorts of directions. But their inherently unstable joints didn't evolve to be constantly pushed beyond their range of motion. Yet they are when we flick through our phones or, worse, tablets.

Dr. Markison in his San Francisco office

Stephanie Lee / BuzzFeed News

To Dr. Robert Markison, it's clear: Virtually none of Silicon Valley's inventions, from the clunky Macintosh 128K of 1984 to the sleek iPhone 7, have been designed with respect for the human form. Markison is a San Francisco surgeon who depends on his hands to operate on other people's hands. He so believes in technology's potential to harm — and treats so many young startup workers who confirm that suspicion — that he almost exclusively uses voice recognition software. He also has his own line of smartphone styluses that double as pens, with colorful barrels made of manually mixed pigments, pressure-cast resin, and hand-dyed silk.

On a recent afternoon in his office, Markison asked me to make a fist around a grip strength measurement tool, with my thumb facing the ceiling. It felt powerful, easy. Then he had me turn my palm to the floor, the keyboarding stance of a white-collar worker, and do the same thing; my grip immediately lost a noticeable amount of strength. "There's no reason to think a mouse is a good idea," Markison said.

Of course, many people with office jobs probably suspect that already. During the '80s and '90s, when computers — then also known as "video display terminals" — invaded workplaces around the world, employees felt their arms and fingers go numb, and headlines warned of the harm these newfangled devices appeared to be inflicting. In the early '90s, telephone operators, journalists, clerical workers, and employees from other fields filed hundreds of lawsuits against the manufacturers of equipment such as computer keyboards, which they blamed for severe arm, wrist, and hand injuries.

All that worry woke a generation up to the physical (and psychological) toll of automated, ultra-efficient work. Then came furniture and appliances to align technology with our bodies. Ergonomic mice are gripped vertically, and foot mice save clicks. Slanted and split keyboards let hands relax. Desks convert to a standing position or have adjustable split levels for monitors and keyboards. Some software transcribes speech, other software alerts your boss when you type too fast.

But these inventions have been largely for desktops. The dizzying rise of cell phones, tablets, and laptops, fueled by the rush to make screens ever more portable and ubiquitous, have all but left human-centered design principles in the dust.

Chances are good you're reading this on your phone. In fact, chances are good your phone was the first thing you looked at this morning and the last thing you looked at last night. Wake up to a phone alarm. Scroll, bleary-eyed, through email, texts, Facebook, Twitter, Instagram. Field more news and email on your phone on public transit (or, er, in the car). Sit behind a computer of some kind at work or school. All day your buzzing phone demands to be held, whether you're out to lunch or, admit it, on the toilet. Come reverse commute, you're once again head down on your phone, or an e-reader, until you finally take a break at home — by watching Game of Thrones on your laptop or tablet. Bonus points if you play Words With Friends while you do it.

Mark Davis / BuzzFeed News. Sources: New York Spine Surgery & Rehabilitation Medicine, Mayo Clinic, American Society for Surgery of the Hand

Last year alone, an estimated 164 million laptops and 207 million tablets were sold worldwide. Sixty-three percent of the world's population had a mobile subscription; by 2020, more than 2.5 billion new smartphone connections are predicted to come online. We are surrounded by gadgets. Luo's hand may hurt from holding her iPhone, yet her lifestyle leaves her little choice but to swipe and soldier on. "I have considered being on the phone less," said the Twitter product designer, "but it's kind of hard because it's how I keep in touch with my friends and everything." Her doctor told her to "absolutely stop" laptop work. Luo admits she doesn't listen.

Eighteen hours, from waking up at 7 a.m. to going to bed at 1 — that's how long Owen Savir, 35, says he's on his Nexus 6P every day. (He keeps busy as the president of Beepi, an online car marketplace.) Savir's pinkie sometimes goes numb under his phone, and the cover cuts his skin so much it needs a Band-Aid.

How would he feel, I asked, if his phone got taken away?

He paused. "I would use my other phone."

"I have considered being on the phone less, but it's kind of hard because it's how I keep in touch with my friends and everything."

Scientists don't definitively know how all this activity affects our bodies. While some studies link hand ailments to heavy computer and video game use, far fewer have examined new devices like smartphones. "The phones have only been out 10 to 15 years at best," said Jack Dennerlein, who directs the Occupational Biomechanics and Ergonomics Laboratory at Harvard University. "We haven't had the long-term exposures to start seeing some of the more chronic issues that come up later in life."

No reliable measurement of technology-related ailments exists. The closest thing is an annual survey of workplace injuries by the US Bureau of Labor Statistics, whose data suggests that cases of musculoskeletal disorders, including carpal tunnel syndrome, have dropped over the last two decades. But these figures are at best "a very crude measure" of problems, said Dr. Kurt Hegmann, who directs the University of Utah's Rocky Mountain Center for Occupational and Environmental Health. As Dennerlein put it: "They're better than nothing."

Hegmann offers some theories for why the numbers are shrinking: High-risk jobs like manufacturing are decreasing. Panicked workers in the '90s likely reported nonexistent ailments before the hysteria subsided. Some offices may have became more ergonomic. And there are other reasons the numbers are probably off: Non-work-related factors like obesity can contribute to carpal tunnel, and if you're constantly sending work emails but also Instagramming for fun, it's hard to blame your sore hand on work alone.

BuzzFeed News; Getty. Source: Surgical Technology International

However widespread phone-linked injuries may or may not be, a small cluster of studies suggests that they are real. A 2011 study of nearly 140 mobile device users linked internet time to right thumb pain, as well as overall screen time to right shoulder and neck discomfort. Another found that smartphone overuse enlarges the nerve involved in carpal tunnel, causes thumb pain, and hinders the hand's ability to do things like pinch.

Upright, an adult's head puts about a dozen pounds of force on the spine, according to a 2014 paper. But tilted 15 degrees, as if over a phone, the force surges to 27 pounds, and to 60 pounds at 60 degrees. (That's the weight of four Thanksgiving turkeys.)

"It's harmful when you're younger, because the bones are still malleable and pliable and they may be disformed permanently," said New York spinal surgeon Dr. Kenneth Hansraj, who wrote the paper after treating a patient "head down in his iPad, playing Angry Birds four hours a day." Older people can suffer too, he said, because their spines are prone to narrowing, making them susceptible to injury.

But the doctor insists he's no "cell phone basher." "I love the ability to have a cup of coffee and contact 10 of my friends in 10 countries with one text and say, 'I love this coffee,'" he said. "I'm just saying, my message is to keep your head up and be cognizant of where your head is in space."



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Oculus Diversity Program Members "Shocked And Dismayed" By Founder's Alt-Right Ties

Palmer Luckey

Kevork Djansezian / Getty Images

This May, 100 virtual reality developers from around the country gathered at Facebook's Menlo Park campus for a bootcamp in making software for the Oculus Rift. They were there as a part of the Launch Pad program, a fellowship designed "for diverse creators to build for VR." After a long day of meetings, the final speaker was Oculus founder Palmer Luckey, wearing his trademark Hawaiian shirt. By keynoting the event, some attendees felt, Luckey was sending a message: The future of VR looked like them.

Now, four short months later, many of the Launch Pad fellows are reconsidering their involvement with the program after revelations that Luckey donated money to a pro-Trump nonprofit associated with the alt-right, the online political movement of trolls that sees offensive speech as a patriotic duty and views cultural diversity with disdain.

"I'm doing a Day of the Dead project. ... How can I promote that when the head of Oculus is giving money [to support] Trump?"

"The mood is surprise, shock, dismay, and disappointment," one Launch Pad fellow, a California-based producer, told BuzzFeed News. "A number of people are creating documentaries to address social issues, and they are questioning whether Oculus is the right platform."

Announced in March, the Launch Pad program comprises the May bootcamp as well as the possibility of tens of thousands of dollars in funding for Oculus projects. In the announcement, the company encouraged "women, people of color, members of the LGBTQ community and anyone who is willing to share how their perspective adds to the 'diversity of thought' in our community" to apply.

The program also includes a community: a closed Facebook group set up for the fellows by in-house coordinators, where dozens of fellows are now sharing their anger and disappointment.

"Let me get this straight, the founder of Oculus thinks my sister should be banned from visiting me in the US because she's Muslim? And hates my husband because he's Jewish?" wrote one fellow.

Alejandro Quan-Madrid, a Launch Pad fellow based in Los Angeles, said Luckey's political donations make him feel like a hypocrite. "I'm doing a Day of the Dead project and showing it at Day of the Dead festivals," he told BuzzFeed News. "How can I promote that when the head of Oculus is giving money [to support] Trump — and Trump wants people in my community to be deported?"

On Friday, Luckey wrote a Facebook post apologizing for "my actions ... negatively impacting the perception of Oculus and its partners." But he did apologize not for the activity of Nimble America itself, which was formed to turn "shitposting and meme magic" into a "real life" political operation. As the Daily Beast reported, Nimble America gestated on r/The_Donald, the Trump subreddit whose community members say that liberals are "cucks" and "left wing SJWs," Syrian immigrants are "animals" who should be "put in a cage," and that black people would "still be living in mud huts" if not for colonialism.

Palmer's apology didn't move many of the Launch Pad fellows. "It didn't say anything of real substance," said the California producer. "At some point, I'm not sure if there is anything to be said. It feels like he probably really believes this stuff."

Several of the fellows asked the Launch Pad coordinator, Oculus Diversity Lead Amy Thole, for clarification on Luckey's apology. Thole, who declined to speak to BuzzFeed News, sent an email to the fellows yesterday announcing that because of a planned move to Oregon, Monday was her last day at the company. There would be an "Oculus Diversity Transition" to new leadership, she wrote. She did not mention Luckey or Nimble America. (According to the email, Thole's replacement is Ebony Peay, who previously worked as an executive assistant at Oculus.)

Peay will be thrust into a difficult situation — now many of the fellows are hesitant about Oculus publicly using their work. At the bootcamp, Oculus employees talked about the importance of "making VR inclusive" from the very beginning of the new industry, one of the fellows told BuzzFeed News. But now, fellows say, people are going to view Project Launch skeptically. "I feel bad for the organizers," said Quan-Madrid. "Any time they come out and talk about Launch Pad, it will look like a PR cover-up."

Launch Pad fellows will have until October to decide whether or not they will accept funding from Oculus; that's when the company plans to announce the winning projects. If they don't, they'll join a handful of developers who have already decided to withdraw support from the platform in the wake of last week's report about Luckey. Among other things, that's not good news for Facebook, which faces major competition in the burgeoning VR market from Sony, HTC, and Google.

"The days of separation between a founder's values and his company's values are waning," the California producer and Launch Pad fellow said. "And there's a bigger question: Are the values he embodies good for Facebook?"



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Tuesday, 27 September 2016

Ready To Die On Mars? Elon Musk Wants To Send You There

This is what SpaceX's Interplanetary Transport System, which Elon Musk hopes will take people to Mars one day, would look like.

SpaceX / Via Flickr

Elon Musk has said he wants to die on Mars — "just not on impact." In a speech on Tuesday, Musk outlined how his company Space Exploration Technologies (SpaceX), which has yet to even send a human into orbit, hopes to shuttle people to Mars to forge a self-sustaining civilization within 40 to 100 years.

What the billionaire did not explain, however, is how the people he plans to shuttle there would survive on a planet no human has ever set foot on. In 2002, Musk founded SpaceX with the goal of "making life multi-planetary." When Musk teased his intent to discuss a plan to colonize Mars in April, he warned, "it's going to sound pretty crazy." It does.

"Are you prepared to die? If that's ok, then you're a candidate for going."

"Are you prepared to die? If that's ok, then you're a candidate for going," Musk said. Would he become the first man on Mars himself? Probably not. "I'd definitely need to have a good succession plan because the probability of death is really high on the first mission. And I'd like to see my kids grow up."

But for those who are willing to risk death – Musk would not advise sending your children – he pulled up a presentation slide that showed SpaceX's timeline to begin flights to Mars in 2023. The cost of bringing a person to Mars right now is about $10 billion, he said. And his goal is to bring that figure down to $200,000, the median price of a home in the US, and hopefully even lower, to $140,000. Who's going to pay for it? "Ultimately, this is going to be a huge public-private partnership," Musk said. He also said he will fund the project with his own money. (Forbes estimates his net worth at $11.7 billion.)

The speech marks a big moment for Musk, and casts aside his troubles on Earth: Tesla, his electric car company, is under federal investigation after a driver's fatal crash while operating one of its cars with its Autopilot system engaged. Several shareholders are suing Tesla as well, after the company made an offer to purchase SolarCity, the solar energy company Musk is chairman of. Not to mention the fact that a SpaceX rocket carrying a satellite for Facebook's Internet.org initiative exploded at its launch site, Cape Canaveral Air Force station, earlier this month.

"There's a tremendous opportunity for anyone who wants to go to Mars to create something new...Everything from iron refineries to the first pizza joint."

"If you're an explorer and you want to be on the frontier and push the envelope and be where things are super exciting, even if it's dangerous, that's really who we're appealing to here," Musk said. He compared SpaceX's plans to shuttle people to Mars in spaceships that could fit 100 (and eventually 200) people to the construction of the Union Pacific Railroad, which was built in the late 1800s to connect about two dozen western states. "There's a tremendous opportunity for anyone who wants to go to Mars to create something new and bold, the foundations of a new planet. Everything from iron refineries to the first pizza joint, things on Mars that people can't even imagine today that might be unique to Mars," he said.

People might not be able to imagine them because humans have yet to set foot on Mars. For 40 years, NASA has been sending out rovers, orbiters and landers to learn more about the planet. Scientists and researchers have spent lengthy periods of time in cold, dangerous environments like Antarctica, and inside barren volcano slopes in Hawaii, to simulate life on the Red Planet. But dreaming big is perfectly in character for Musk, who started SpaceX in 2002. In 2012, the company's Dragon rocket became the first commercial spacecraft to deliver cargo safely to the International Space Station for NASA and return to Earth. Since then, it's been landing (and failing to land) reusable rockets on barges in the middle of the ocean.

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The company released a video of its new rocket, which would be the biggest rocket ever, as part of the presentation. It's called BFR – short for "big fucking rocket." For scale, Musk pulled up an image of it on the screen behind him. This is what it looked like:

That small man to the right, just a blip, is Elon Musk. He projected the BFR on the screen behind him.

Scott Hubbard, formerly the director of NASA Ames Research Center and its "Mars czar," told BuzzFeed News that building such a rocket would be an engineering feat. "That's way beyond anything anyone's ever built before," he said. The individual components of Musk's engineering goals are very optimistic, but not technologically impossible, Hubbard said – it's not like Musk said he's trying to build a transporter beam.

"The scale of it, though, is so much larger than anything NASA's ever done, and I am skeptical about the timeline. The specifics require engineering development that has yet to be done," Hubbard said. "The history of launch vehicles is littered with failures...rocket science is called rocket science for a reason."

In a statement after Musk's presentation finished, NASA said it "applauds all those who want to take the next giant leap – and advance the journey to Mars. We are very pleased that the global community is working to meet the challenges of a sustainable human presence on Mars."

"Rocket science is called rocket science for a reason."

Still, NASA's timeline for putting humans on Mars is several years out from Musk's, and its plans are much less grandiose.

Ellen Stofan, chief scientist at NASA, told BuzzFeed News prior to Musk's announcement that the agency sees value in its partnership with SpaceX and that the company can help accelerate the dream of getting humans to Mars. But the biggest hindrance is figuring out how to keep humans healthy and sustain life there. Humans lose bone density in space, and radiation levels on Mars are so high that "for humans to stay on Mars for any duration, you'd have to be living underground."

"When you think about large-scale movement of humans to Mars, it's just not practical or desirable," Stofan said. "I think our timeline of aiming to get humans to mars in the early 2030s, say 2032, is the one that gets people there on a path where we can feel comfortable that we can get them there safely, and get them home safely."

Then there are other human issues, like one that an audience member asked Musk in the Q&A after his presentation. He said he came up with the question while at Burning Man, with no plumbing, in a hot, dusty Nevada desert that got chilly in the evenings. Will Mars have toilets?

"Is this what Mars is going to be like? Just a dusty, waterless shit storm?"

"There was a lot of shit, and there was no water to take it into the rivers," he told Musk. "Is this what Mars is going to be like? Just a dusty, waterless shit storm?"

Musk clearly wasn't prepared for the question.

After all, his presentation touched only lightly on how people would live upon getting to Mars. He presented a simple solution as to how people would be fed: "We can grow plants on Mars just by compressing the atmosphere."

John Logsdon, the founder and former director of the Space Policy Institute at the George Washington University in DC, said Musk's presentation lacked details on how any of his goals would be funded, and that it left "lots of open technical issues."

"This is very much a vision rather than a detailed plan," Logsdon said. "We need bold visions for anything to happen."



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